AI Insights · Timothy · July 2022
Top 5 City Building Games on Android in Israel, Q2 2022
Explore the performance metrics of the top 5 city building games on the Android platform in Israel during Q2 2022, including trends in downloads, revenue, and active users.
In the second quarter of 2022, the city building game genre on the Android platform in Israel showcased interesting trends in downloads, revenue, and active user metrics. The data, sourced from Sensor Tower, highlights the performance of the top 5 applications in this category.
Land of Empires: Immortal from Nuverse experienced significant growth in weekly revenue, peaking at approximately $8.8K in the last week of June. Weekly downloads saw a consistent rise early in the quarter, reaching 642 in the week of April 25, but then gradually declined to 255 by the end of June. Weekly active users also showed a declining trend, from 483 in late April to 244 by the end of the quarter.
Merge County by Microfun Limited recorded a steady increase in weekly revenue, reaching around $2.2K in early May before stabilizing around $1.3K by the end of June. Downloads showed a sharp decline from 3.4K in early April to just 165 by the end of June. The app's weekly active users also dropped from 5.1K in early April to approximately 2.4K by the end of the quarter.
SimCity BuildIt from ELECTRONIC ARTS maintained a relatively stable weekly revenue, peaking at $2.1K in mid-April but declining to $599 by the end of June. Weekly downloads remained consistent, averaging around 170, while weekly active users saw a slight decline from 2.3K in early April to about 1.8K by the end of June.
Global City: Building Games by MY.GAMES B.V. saw a moderate weekly revenue fluctuation, peaking at $601 in early May and then dropping to around $228 by the end of June. Downloads varied, with a notable peak of 396 in early May, but fell to 235 by the end of June. Weekly active users showed a decreasing trend, from 1.6K in early May to about 1.3K by the end of the quarter.
Heroes of the Dark: Squad RPG from Gameloft SE displayed modest weekly revenue, peaking at $404 in mid-May but stabilizing around $236 by the end of June. Downloads were minimal, with a slight peak of 30 in mid-April but dropping to negligible numbers by the end of June. Active users also saw a decline, from 43 in mid-April to 20 by the end of May.
For a more comprehensive analysis and additional insights, visit Sensor Tower.